Graves in League Classic: Legacy Kit and Changes
Graves arrived in League Classic in Patch 26.20 as a tanky ADC built on shotgun burst. Here is what the notes say about his kit, how it compares with live Graves, and why he was nerfed straight away.

At a glance
The Classic kit
Identity: the notes describe him as a tanky ADC whose appeal is close-range shotgun burst. Tankiness plus burst in a marksman shell is the core of the Classic version. Basic attacks and critical strikes: the entry lists a basic attack animation and a separate critical attack animation. A kit that gets its own crit animation tuned is one where crits carry a large share of the damage. Base stats: his attack damage, attack damage growth and attack speed growth are the levers the notes pull to control his sustained damage, which tells you his auto attacks across a fight are the main threat, not a single combo. R – Collateral Damage: a shell with two damage parts, a hit on the first target (projectile damage) and a cone of damage behind it. The cone carries a bonus AD ratio, so it scales with his items.
How it differs from today’s Graves
Passive
Q, W and E
R - Collateral Damage
Classic patch history
Patch 26.20
Base Stats
- Basic Attack and Critical Attack Animations
- Sped up
- Base Attack Damage
- 54.1changed to 50
- Attack Damage per Level
- 3.1changed to 2.5
- Attack Speed per Level
- 2.9%changed to 2.5%
RCollateral Damage
- Cone Damage
- 140 / 250 / 360 + 120% bonus ADchanged to 140 / 230 / 320 + 100% bonus AD
- Projectile Damage
- Unchanged



