Karma in League Classic: Legacy Kit and Changes
Karma in League Classic brings back Heavenly Wave, Spirit Bond, Soul Shield and a two-charge Mantra. Here is the legacy kit, how it compares to today’s Karma, and the Patch 26.21 buff.

Karma in League Classic at a glance
The Classic Karma kit, ability by ability
Passive, Inner Flame: Karma’s ability power grows as her health drops, so she hits harder the closer she is to dying. Q, Heavenly Wave: a short cone of blades that damages every enemy inside it. With Mantra, the same cone also heals every ally it touches, Karma included, and the heal grows with how much health each ally is missing. W, Spirit Bond: Karma links herself to a target. Allies get move speed, enemies get slowed, and the line between the two acts like a clothesline: any champion who crosses it is hasted or slowed as if they were the original target, and enemies who cross it also take damage. With Mantra, every move speed effect is doubled. E, Soul Shield: a shield on Karma or an ally. With Mantra, it also damages enemies standing around the shielded target. R, Mantra: available at level 1 and stores up to two charges. Casting it empowers the next basic ability Karma uses.
- Passive - Inner Flame
- Karma gains bonus AP based on her missing health.
- Q - Heavenly Wave
- Karma fires out blades in a fan, err, cone in front of her, damaging all enemies it hits. If empowered with Mantra, it also heals all allies (herself included), scaling with their missing health.
- W - Spirit Bond
- Karma bonds with another target, giving allies (herself included) move speed, slowing enemies, and creating a tether between the two. Any champion caught in the clothesline is hasted or slowed as if they were the initial target. Enemies who get caught in the clothesline are damaged. If empowered with Mantra, all move speed effects are doubled.
- E - Soul Shield
- Karma shields a target. If empowered with Mantra, it also damages all enemies around her target.
- R - Mantra
- Mantra is available at level 1 and can hold up to two charges. She can cast it to empower her next basic ability.
How it differs from today’s Karma
Passive: Inner Flame vs. Gathering Fire
Q: Heavenly Wave vs. Inner Flame
W: Spirit Bond vs. Focused Resolve
E: Soul Shield vs. Inspire
R: Mantra in both kits
Spirit Bond can go on allies, so a hasted teammate running through enemies spreads slows with the tether. There is no root on W, so you rely on slows and the clothesline to catch targets. Two Mantra charges let you chain empowered abilities, such as a healing Q followed by an exploding shield.
Classic patch history
Patch 26.21
Riot’s reasoning
These buffs answer a weak Classic Karma, leaning toward her low-income support role so she works in both mid and support, with an extra-large boost to Spirit Bond because it is hard to use on allies.
QHeavenly Wave
- Damage
- 70 / 110 / 150 / 190 / 230 / 270changed to 85 / 125 / 165 / 205 / 245 / 285
- Base Mantra Heal
- 35 / 55 / 75 / 95 / 115 / 135changed to 50 / 70 / 90 / 110 / 130 / 150
WSpirit Bond
- Base Damage
- 80 / 125 / 170 / 215 / 260 / 305changed to 100 / 140 / 180 / 220 / 260 / 300
- Move Speed
- 10 / 12 / 14 / 16 / 18 / 20%changed to 15 / 16 / 17 / 18 / 19 / 20%



