Mordekaiser League Classic: Legacy Kit and Changes
Classic Mordekaiser brings back the legacy kit: ability damage that turns into a shield, an ally-buffing shrapnel swarm and a ghost-raising ultimate. Here is what each ability does and how it compares with the live champion.

At a glance
The Classic kit
Passive, Iron Man: damage from his abilities feeds a shield that wears off over time, so trading with spells is also how he stays healthy. Q, Mace of Spades: his next basic attack becomes a strike that hits several enemies around him, with bonus damage if the main target has no other enemies nearby. W, Creeping Death: he places a cloud of shrapnel on an ally, which raises that ally’s armor and MR and damages enemies close to them over its duration. E, Siphon of Destruction: a plain cone of magic damage in front of him, with no extra effect attached. R, Children of the Grave: he curses one enemy champion, dealing damage over time and draining their stats into himself; if the cursed champion dies, its spirit rises as a ghost under his control.
PassiveIron Man
- Note
- Mordekaiser converts damage dealt by his abilities into a decaying shield.
QMace of Spades
- Note
- Mordekaiser’s next attack damages multiple nearby enemies. If his target is isolated, he deals extra damage to them.
WCreeping Death
- Note
- Mordekaiser buffs an ally with a swarm of shrapnel that grants bonus armor and MR and damages nearby enemies over time.
ESiphon of Destruction
- Note
- Mordekaiser deals magic damage to enemies in a cone. That’s it. That’s the tooltip.
RChildren of the Grave
- Note
- Mordekaiser curses an enemy champion, dealing damage over time and stealing their stats. If the target dies while cursed, Mordekaiser raises their spirit as a controllable ghost.
How it differs from today’s Mordekaiser
Passive: shield instead of an aura
Q: an empowered attack instead of a smash
W: an ally buff instead of a self shield
E: damage instead of a pull
R: a curse and a ghost instead of a duel
Your shield comes from landing abilities, so keep your spells hitting during a fight. Your W is for teammates as well as yourself, which the live kit never offers. Your ultimate leaves the target on the map with its team, and a kill gives you a ghost rather than a duel win.



