Is Sprykin Azir good in TFT patch 18.5?
Sprykin Azir is B tier on patch 18.5: it places 4.35 on average with a 53% top-4 rate and 13% first places, over 131,866 boards (3.2% of all boards). In Master+ lobbies it places 4.58 with a 49% top-4 rate.
Core units are on at least half of its boards; flex units on a fifth to a half.







The traits its core units activate on a typical board, with each trait’s breakpoints.
The carry’s most built items first, then the other units that usually hold two or more.



The level its boards finish at. Riot’s match data has final boards only.
Average final level 7.7; 8.0 on its top-4 boards.
Ranks are cumulative: a Diamond lobby also counts in Emerald+.
| Rank | Tier | Avg place | Top-4 rate | Play rate |
|---|---|---|---|---|
| All ranks | B | 4.35 | 53% | 3.2% |
| Emerald+ | B | 4.49 | 50% | 2.5% |
| Diamond+ | B | 4.56 | 49% | 2.3% |
| Master+ | B | 4.58 | 49% | 2.1% |
Comps that share Sprykin Azir’s carry or trait.
Sprykin Azir is B tier on patch 18.5: it places 4.35 on average with a 53% top-4 rate and 13% first places, over 131,866 boards (3.2% of all boards). In Master+ lobbies it places 4.58 with a 49% top-4 rate.
Azir carries Sprykin Azir and is most often built Guinsoo's Rageblade, Hextech Gunblade and Rabadon's Deathcap.
The core of Sprykin Azir is Azir, Veigar, Fiddlesticks, Rammus, Teemo, Soraka and Zyra: each is on at least half of the comp’s boards.
Sprykin Azir is a reroll comp: roll at its core units’ cost for three-stars rather than levelling. 44% of its boards finish at level 8, and its top-4 boards average level 8.0.

