Rammus in League Classic: Legacy Kit and Changes
Classic Rammus arrived in Patch 26.22 and took a base stat nerf in the same patch. Here is what his Classic entry says about the kit and how it sets against today’s Rammus.

Rammus in League Classic at a glance
The Classic kit
Armor turns into damage. The notes treat base armor as a lever on his attack damage, so his passive-style scaling from armor is part of the Classic kit. W reflects damage. His defensive curl returns damage to enemies who hit him, and that returned damage also depends on his armor. Attack damage growth per level is a tuned base stat, separate from the armor scaling, so his auto attacks gain power both from leveling and from stacking armor.
How it differs from today’s Rammus
Passive, Spiked Shell: live Rammus gains bonus attack damage from armor and magic resist. The Classic entry confirms the armor link and does not mention magic resist either way. Q, Powerball: live Rammus rolls toward enemies to damage and slow them on impact. The Classic notes do not describe this ability, so no difference is confirmed. W, Defensive Ball Curl: live Rammus gains large amounts of armor and magic resist and returns damage to attackers. The Classic entry confirms the damage return and its armor dependence, so the core behavior is the same. E, Frenzying Taunt: live Rammus taunts a champion or monster into attacking him. The Classic notes are silent here. R, Soaring Slam: live Rammus leaps to an area to deal magic damage and slow, adding a knock-up near the center when cast during Powerball. The Classic notes do not cover his ultimate.
Classic patch history
Patch 26.22
Riot’s reasoning
The base armor and attack damage growth cuts target a jungler judged to be among the strongest in the mode, with the armor reduction expected to do most of the work because it lowers both his attack damage and his W’s returned damage.
Base Stats
- Base Armor
- 28.8changed to 25
- Attack Damage per Level
- 3.5changed to 2.75
Expect less durability in early camps and skirmishes, since his starting armor is lower. Expect your W to punish attackers a little less, because its returned damage reads from armor. Expect your autos to fall behind slightly across every level from the smaller per-level gain.



