Swain in League Classic: Legacy Kit and Changes
Swain in League Classic brings back the raven kit: Decrepify, a delayed Nevermove root, Torment and a mana-hungry Ravenous Flock form. Here is how it compares with the live demon kit.

At a glance
The Classic kit: Swain’s League Classic abilities
Passive – Carrion Renewal: kills restore part of Swain’s mana. It is a resource refund, not a combat stat, so it matters most while clearing waves or cleaning up fights. Q – Decrepify: Swain sends his raven at one enemy. The bird slows and damages them over time, but only while they stay within range, so the target can break it by walking away. W – Nevermove: a short wind-up, then damage and a root on every enemy in a small area. In this version it is ground-targeted area control, not a projectile. E – Torment: a damage-over-time curse that also makes the victim take more damage from Swain. The amplification even applies to true damage such as Ignite, which most damage amps leave alone. R – Ravenous Flock: Swain becomes a giant raven. The form costs more and more mana the longer it stays up, while lesser ravens hit nearby enemies and fly back to heal him based on the damage they dealt.
- Passive - Carrion Renewal
- Swain recoups some mana every time he kills an enemy.
- Q - Decrepify
- Swain sics his raven on a target enemy, slowing and dealing damage over time while they remain in range.
- W - Nevermove
- After a brief delay, Swain damages and roots all enemies in a small area.
- E - Torment
- Swain afflicts an enemy with Torment, dealing damage over time and causing them to take increased damage from him. Unlike most other damage amps, this also impacts true damage, like Ignite.
- R - Ravenous Flock
- Swain transforms into a giant raven, consuming increasing amounts of mana while transformed. In this state, he releases lesser ravens to damage enemies and return to heal Swain based on the damage they dealt.
How it differs from today’s Swain
Passive: mana refund vs. Soul Fragments
Q: Decrepify vs. Death’s Hand
W: Nevermove vs. Vision of Empire
E: Torment vs. Nevermove
R: raven form vs. Demonic Ascension
Your root is the delayed area W, and there is no pull. Torment on E amplifies your damage, including Ignite. The raven form ends when mana runs dry, not when enemies leave range.



