Volibear League Classic: Legacy Kit and Changes
Volibear joined League Classic in Patch 26.22 with his original kit: the flip, Frenzy, Majestic Roar and chain-lightning Thunder Claws. Here is what each ability does and how it compares to the live bear.

At a glance
The Classic kit
Passive, Chosen of the Storm: when Volibear drops to low health, he regenerates a share of his maximum health over a few seconds. The long cooldown means it saves him once per fight, not every skirmish. Q, Rolling Thunder: a burst of movement speed that grows while he heads toward enemy champions. His next attack hits harder and tosses the target over his head, so a successful Q drags the enemy behind Volibear and toward his team or turret. W, Frenzy: a passive stack of attack speed that builds with each attack. Once fully stacked, he can activate it for a heavy single-target hit that grows stronger the lower the target’s health. E, Majestic Roar: a roar around Volibear that damages and slows nearby enemies. Minions and monsters also run away in fear. R, Thunder Claws: for several seconds, each basic attack sends chain lightning bouncing to nearby targets.
- Passive - Chosen of the Storm
- When reduced to low health, Volibear heals for a portion of his maximum health over time. This effect has a long cooldown.
- Q - Rolling Thunder
- Volibear gains bonus movement speed, increased while running toward enemy champions. His next attack deals bonus damage and flips his target over his head.
- W - Frenzy
- Volibear passively gains stacking bonus attack speed on-attack. While at max stacks, Frenzy can be activated to deal high single-target damage, increased based on their missing health.
- E - Majestic Roar
- Volibear damages and slows nearby enemies. Minions and monsters are additionally feared.
- R - Thunder Claws
- Volibear harnesses the power of the storm for several seconds, causing all basic attacks to inflict chain lightning.
How it differs from today’s Volibear
Passive: emergency heal vs. storm stacks
Q: the flip vs. the stun
W: stacked execute vs. mark and heal
E: self-centered roar vs. ranged bolt
R: chain lightning vs. leap and tower disable
Your only gap-closer is the Q speed boost, so start running before the fight, not after it. Save Frenzy for a target already in execute range rather than opening with it. Plan around one emergency heal per fight, because your W no longer heals you.



