TFT Patch 18.4 Notes: Solar Reroll and Lunar Buffs
Solar reroll is back on the table. Here is our read on every trait, unit, augment and Wisp change in TFT Patch 18.4, plus the 7 October mid-patch update.

TL;DR
Solar reroll returns: Xayah, Rakan, Varus, Kayle and Shen are all buffed. The mid-patch update also gives Varus more starting mana. Executioner and Juggernaut are nerfed: Executioner (4) held a 73.2% top-4 rate and Juggernaut (6) held 61.0% before the patch. Expect both to drop, not vanish. Deep verticals are buffed: Lunar, Blossom, Sprykin, Riftbeast and Eclipse all gain power. Elderwood and Coven get mixed changes. Top 5-costs come down: Kennen and Ashe are nerfed. Ivern and Lux are adjusted. Emblem lines lose power: Elderwood Emblem, Fae and the Prismatic Trait Ladder are all nerfed.
Full changes in Teamfight Tactics patch 18.4
Mid-patch update
1 cost unit
Camille
- Ability Damage
- 150/225/375 ADchanged to 150/225/400 AD
Varus
- Mana
- 30/120changed to 20/110
2 cost unit
Alistar
- Heal
- 200/260/320 APchanged to 230/300/400 AP
- Spell Damage
- 100/150/225 APchanged to 180/270/420 AP
Gromp
- AP Form Splash Damage
- 160/240/375 APchanged to 180/270/435 AP
- AD Form Base AD
- 45changed to 50
- AD Form Attack Speed
- 0.7changed to 0.75
Murkwolf
- Empowered Attack Damage
- 60/90/135 ADchanged to 65/100/160 AD
Warwick
- Spell Damage
- 215/325/500 ADchanged to 230/345/535 AD
- Spell Healing
- 20%changed to 25%
3 cost unit
Mama Beak
- Base AD
- 55changed to 60
4 cost unit
Nidalee
- Note
- Nidalee Armor Penetration matches Tooltip (as per 18.3 fix)
Wisps
Stat Boosters
- Armor and MR Boost
- 10changed to 8, Attack Speed Boost: 8% ⇒ 6%
Combust
- Explosion Damage
- 12%changed to 15%
Mana-Rich Soil
- Mana Reduction
- 25/18%changed to 20/15%
Search Party
- Cost
- 3/1gchanged to 1/0g
Three MeCost
- Note
- 9gchanged to 10g
Augments
Challenger’s Grace
- Buff Duration
- 3schanged to 4s
Giant and Mighty
- Health
- 200changed to 225
Group Hug I
- Resists
- 6changed to 7
Group Hug II
- Resists
- 9changed to 10
Heroic Grab Bag
- Initial Gold
- 4gchanged to 6g
Hold the Line
- AD
- 9%changed to 11%
- AP
- 10%changed to 11%
Spirit of Redemption
- Heal
- 7.5%changed to 9%
Early Learnings
- Baseline AD/AP
- 5%changed to 3%
Electrocharge I
- Damage By Stage
- 30/50/70/90changed to 25/40/60/80
Future Focused
- Gold
- 8changed to 5
Systems
Combat Arrival and Departure
Riot’s reasoning
Cutting 2 seconds from every fight saves close to a minute each game.
- Note
- Reduced Combat Arrival and Combat Departure phase times by 1 second each
Traits
Blossom
Riot’s reasoning
Blossom works well as a splash for upgraded Wisps, but its deep breakpoints are underexplored, so (7) and (9) gain more stats.
- AD/AP
- 12/30/45/50%changed to 12/30/50/55%
Eclipse
Riot’s reasoning
Eclipse comes online too late in fights and its first executes on low-health targets lack impact, so the delay before execution is shorter.
- Initial Delay before execution
- 10schanged to 8s
Lunar
Riot’s reasoning
Few players go deep into Lunar, so its higher breakpoints gain AP, which also makes Lunar Lux more appealing.
- Ability Power
- 7/10/14/18%changed to 7/12/16/20%
Riftbeast
- (7) AD/AP/Attack Speed every 5s
- 5%changed to 6%
Sprykin
Riot’s reasoning
Sprykin (7) needs an Emblem and a 5-cost to hit yet underperforms, so its BFF bonus grows, and at (7) that bonus reaches every Sprykin.
- (7) Stats
- 45% HP + 45% ASchanged to 55% HP + 55% AS
Executioner
- (3/4) Bleed Damage
- 30/40%changed to 25/35%
Fae
Riot’s reasoning
Fae relies too heavily on its Emblem, so trait power moves into buffs for three Fae units.
- AD/AP Per Pixie
- 5/8%changed to 4.5/7%
Juggernaut
Riot’s reasoning
Juggernaut (6) is too easy to hit and flex for the frontline it provides.
- Juggernaut Durability
- 20/33/45%changed to 20/30/42%
Coven
Riot’s reasoning
Coven’s Stage 2/3 cashout at 130 essence is too consistent for a cashout trait and beats the other Coven lines, so its rewards drop.
- 130 Cashout
- 2x Componentschanged to 1x Component + 6 gold
- 130 Cashout
- 1x Component + 2★ Elise + 1★ Cassiochanged to 1x Component + 2★ Elise
- 130 Cashout
- 1x Random Itemchanged to 1x Component + 2★ Camille + 3g
- 130 Cashout
- 2★ Caitlyn + 1x Component + 3gchanged to 2★ Caitlyn + 1x Component
Elderwood
Riot’s reasoning
Elderwood (7) leans on Emblems, so with Emblem lines coming down the Deepwood Protector gets stronger while Elderwood (9) takes a small net loss.
- (7) Deepwood Protector Mana
- 20/70changed to 20/60
- (7) Deepwood Protector Resists
- 65changed to 70
- (9) Health Multiplier for Elderwood Plants starring up
- 155%changed to 140%
1-cost units
Camille
Riot’s reasoning
Camille has been conditional since last patch’s nerf, so her 3- and 4-star damage rises.
- Damage AD
- 150/225/375/640changed to 150/225/400/665
Kobuko
Riot’s reasoning
Kobuko mostly appears as a Blackthorn sacrifice for tank stats, so a better AP ratio aims to make him worth itemizing.
- Heal AP
- 265/315/460/575changed to 285/335/480/595
Rakan
Riot’s reasoning
Rakan and Xayah gain ratio buffs, amplified by Fae stats, to give Rakan item value and revive their Solar reroll line.
- Shield
- 270/320/415/490changed to 290/340/435/510
Xayah
Riot’s reasoning
Xayah and Rakan gain ratio buffs, amplified by Fae stats, to revive their Solar reroll line.
- Ability Damage
- 68/102/155/165changed to 73/108/165/175
Varus
Riot’s reasoning
Varus has underperformed all set, so extra attack speed lets him cast more often and smooths out his missed casts.
- Attack Speed
- 0.7%changed to 0.75%
Veigar
Riot’s reasoning
Veigar was the strongest 1-cost reroll in 18.3, so his damage drops to demand stronger starts and specific Artifacts.
- Ability Damage
- 200/300/450/765changed to 190/285/430/725
- Low HP Ability Damage
- 300/450/675/1015changed to 285/430/640/1000
2-cost units
Gromp
Riot’s reasoning
Gromp’s AD form casts too slowly and its AP form’s splash is too low, so both get help.
- Mana AD Form
- 20/80changed to 0/70
- Splash damage AP Form
- 160/240/360/610changed to 160/240/375/625
Kayle
Riot’s reasoning
Kayle and Shen get smaller buffs to support Solar and other low-cost reroll lines that were nearly missing last patch.
- Ability Damage
- 62/92/105/115changed to 65/97/110/115
Shen
Riot’s reasoning
Shen and Kayle get smaller buffs to support Solar and other low-cost reroll lines.
- Shield
- 350/430/550/700changed to 375/450/575/725
- Ally Shield
- 200/275/375/475changed to 225/300/400/500
Teemo
- AOE Damage
- 55/82/130/215changed to 55/82/155/240
3-cost units
Hecarim
- Mana
- 30/110changed to 50/110
Mama Beak
Riot’s reasoning
Mama Beak is used as an item holder but never as the reroll star, so her 3-star damage rises alongside a Riftbeast (7) buff.
- Ability Damage
- 22/30/48 ADchanged to 22/30/52 AD
Rammus
Riot’s reasoning
Three-star Rammus stalls fights long enough for Azir and Zyra to clean up, so his 3-star shield drops.
- Shield
- 400/550/725 APchanged to 400/550/700 AP
Rengar
Riot’s reasoning
Rengar falls off too fast to justify rerolling for 3-star, so his 3-star damage rises.
- Ability Damage
- 255/385/615 ADchanged to 255/385/650 AD
Tristana
Riot’s reasoning
Tristana is the third Fae unit to gain power moved out of the trait.
- Ability Damage
- 160/240/385 ADchanged to 175/265/420 AD
4-cost units
Brambleback
Riot’s reasoning
Brambleback’s leap is inconsistent, so power shifts from the leap into his more reliable cast for fights where he is stuck on a tank.
- Ability Bonus AD
- 80% ADchanged to 100% AD
- Leap Damage
- 155/235 ADchanged to 135/205 AD
Ezreal
Riot’s reasoning
With Executioner coming down, Ezreal gets a small buff so his success depends less on Executioner Emblem carries.
- Small Cast Damage
- 250/375 ADchanged to 270/405 AD
Nidalee
Riot’s reasoning
AP Nidalee gains damage to add an AP carry for fast 8/9 boards, while AD Nidalee loses damage for dominating mid-game fights.
- AP Form: Small Spear Ability Damage
- 170/255 APchanged to 185/275 AP
- AD Form: Ability Damage
- 210/315 ADchanged to 200/300 AD
Sivir
- Ability Damage
- 190/285 ADchanged to 200/300 AD
5-cost units
Ashe
Riot’s reasoning
Ashe gains a mana refund when her arrow misses, and because she was already a top 5-cost her unitemized damage drops.
- Note
New Now refunds 70% Mana if the arrow hits 0 enemies- Mana
- 20/80changed to 0/80
- Percent Health Damage
- 2/3%changed to 1.5%
Draven
Riot’s reasoning
Draven gains a mana refund on missed axes and a better bleed ratio because he has struggled as a carry since his bounty nerf.
- Note
New Now refunds 50% Mana if the axes hit 0 enemies- Bleed Damage
- 140/210 ADchanged to 150/225 AD
Ivern
Riot’s reasoning
Damage amp scales multiplicatively with AD, AP and crit, so Mushroom hexes lose power while Rock hexes gain resists to match Tree hexes.
- Greenfather Hexes: Damage Amp
- 8/12%changed to 6/10%
- Greenfather Hexes: Bonus % HP
- 8/12%changed to 6/10%
- Greenfather Hexes: Resists
- 8/12changed to 10/14
Kennen
Riot’s reasoning
Kennen ramps too hard at 2-star as enemies burn, so his shield’s AP ratio drops to make him easier to kill.
- Shield
- 250/350 APchanged to 230/300 AP
Lux
Riot’s reasoning
Solar Lux is rarely worth fielding, so her Solar bonus changes to make her the highest-damage Lux variant.
- Solar bonus
New Deal 15% bonus damage. For each unique 3-star champion fielded, deal an additional 12% damage.
Items
Crownguard
Riot’s reasoning
Crownguard is the best tank item on the units that can build it, so it gives less AP when the shield expires.
- Bonus Ability Power On Shield Expire
- 25changed to 20
Spirit Visage
Riot’s reasoning
Spirit Visage is the weakest tank item despite its flexibility, so it gains durability.
- Durability
- 8%changed to 10%
- Radiant Item Durability
- 15%changed to 18%
Emblems
Elderwood Emblem
Riot’s reasoning
Elderwood Emblem is already strong, so it loses resists as Elderwood (7) itself gets stronger.
- Resists
- 35changed to 25
Augments
Dummify
- Starting Health
- 1000changed to 1500
Heart of Steel
- Max Health Gain
- 16changed to 18
Investment Strategy I
- Max Health per Interest
- 8changed to 9
- Initial Gold
- 4changed to 6
Investment Strategy II
- Max Health per Interest
- 10changed to 12
- Gold Granted
- 8changed to 10
Level Up!
- Instant XP
- 6changed to 10
Luxury Sub
- Gold Granted
- 3changed to 5
Small Furry Friend
- Effectiveness
- 35%changed to 45%
Verticality II
- AD/AP per Ally
- 2%changed to 2.5%
Verticality III
- AD/AP per Ally
- 3.5%changed to 4%
Dark Ritual
Riot’s reasoning
Dark Ritual returns with less AP at every cashout.
- Note
- Re-enabled
- AP Per Cashout: Cashout 2
- 15changed to 12
- AP Per Cashout: Cashout 3
- 50changed to 33
- AP Per Cashout: Cashout 4
- 75changed to 50
- AP Per Cashout: Cashout 5
- 125changed to 100
- AP Per Cashout: Cashout 6
- 200changed to 175
Bronze for Life II
- Armor and Magic Resist
- 4changed to 3
Component Quest
- Final Gold Gain
- 5changed to 1
Explosive Growth+
- XP Gained per Round
- 10changed to 9
Trait Ladder
Riot’s reasoning
Trait Ladder underperforms in Gold and below but dominates Grandmaster+ lobbies with a 4.24 average placement, so its cashouts shrink.
- 4 Trait Cashout: Gold Granted
- 6changed to 5
- 6 Trait Cashout: Gold Granted
- 10 goldchanged to 7 gold
- 6 Trait Cashout
- 3x3 costschanged to 2x3 costs
- 7 Trait Cashout
- Component Anvil + 8 goldchanged to Component Anvil + 2 gold
- 8 Trait Cashout
- 2 Different Components + Reforgerchanged to 2 Different Components
- 9 Trait Cashout
- 3x5 costs + 2 goldchanged to 2x5 costs + 2 gold
Construct-A-Companion
Riot’s reasoning
Construct-A-Companion returns with a bug fix that guarantees you get the companion you built.
- Note
- Re-enabled
Forge-A-Friend
- Note
- Re-enabled
Chosen of the Sun
Riot’s reasoning
Chosen of the Sun has struggled all set, so it moves from Gold to Silver to be played as a Leona-focused pick.
- Tier
- Goldchanged to Silver
Makeshift Armor I
- Note
- Disabled on 2-1
Makeshift Armor II
- Note
- Disabled on 2-1
Min-Max
- Note
- Now grants 4 gold
Omega Riftbeast
Riot’s reasoning
Omega Riftbeast gets a new effect that powers up Alpha Riftbeasts further.
- Note
- Now grants Alpha Riftbeasts 15% bonus HP and 12% bonus Attack Speed
Pandora’s Items II
- Note
- Now grants 4 gold
Wisps
Backrow Star
- Attack Speed Bonus
- 85%changed to 100%
- Blossom Upgrade Attack Speed Bonus
- 115%changed to 130%
Giant’s Growth
- HP Increase
- 750changed to 800
- Blossom Upgrade HP Increase
- 750changed to 800
Improved Reach
- Cost
- 2 goldchanged to 1 gold
- Blossom Upgrade Cost
- 2 goldchanged to 1 gold
Killing Frenzy
- Attack Speed on Kill
- 115%changed to 130%
- Blossom Upgrade Attack Speed on Kill
- 140%changed to 160%
Stealthy
- Duration
- 6schanged to 8s
- Blossom Upgrade Duration
- 10schanged to 12s
Forest Guide
- Cost
- 5 goldchanged to 6 gold
- Blossom Upgrade Cost
- 4 goldchanged to 5 gold
Mana Potion
- Mana Restored
- 80changed to 70
- Starting Mana
- 20changed to 10
- Radiant Mana Restored
- 90changed to 80
- Radiant Starting Mana
- 20changed to 10
Drizzle
Riot’s reasoning
Low-cost Wisp variety is thin, so new 0-cost options appear under 10 gold to make low-gold rolls more varied and stop players forcing Salvager.
Grove Armor
Riot’s reasoning
Low-cost Wisp variety is thin, so new 0-cost options appear under 10 gold to make low-gold rolls more varied.
Returning Friend
Riot’s reasoning
Low-cost Wisp variety is thin, so new 0-cost options appear under 10 gold to make low-gold rolls more varied.
Room for a Shroom
Riot’s reasoning
Low-cost Wisp variety is thin, so new 0-cost options appear under 10 gold to make low-gold rolls more varied.
- Blossom Upgrade
- Gain 3 random mushrooms.
What to play
Xayah (1-cost Solar reroll carry): five Solar units are buffed together, so the line that nearly disappeared last patch is live again. Her 43.9% pre-patch top-4 rate means you should watch early results before forcing her. Lux (5-cost Lunar or Solar carry): Lunar now gives more AP from (3) upward, and her Solar bonus is adjusted to make that version her highest-damage variant. She already held a 68.1% top-4 rate. Nidalee (4-cost AP carry for fast 8): her AP form’s spear damage rises and her AD form loses damage. Build her as the AP carry when you level aggressively. Mama Beak (3-cost Riftbeast reroll): she is buffed in both the main patch and the mid-patch update, and Riftbeast (7) is buffed behind her. It is an untested line, so treat it as an experiment. Ezreal (4-cost AD carry): he is buffed while Executioner is nerfed, so he no longer needs two or three Executioner Emblem carriers to win fights.
Cosmetics returning this patch
Lux’s Demacian Daydream Pengu’s 6th Anniversary Arena Arcane Infinite Duress Featherstorm Firelight Parallel Convergence Poro Yeet Silver Bolts Space Groove Rocket Grab Spirit Blossom Command: Shockwave T1 Death From Below T1 Fate Sealed ULTRA RAPID FIRE Banana Starcall High Noon The Culling Chibi Coven Morgana Chibi DRX Aatrox Chibi Forecast Janna Chibi K/DA ALL OUT Akali Chibi Majestic Empress Morgana Chibi Panda Annie Chibi Pengu Cosplay Tristana Chibi Porcelain Irelia Chibi Spirit Blossom Lillia Chibi Spirit Blossom Sett Chibi Spirit Blossom Yunara Chibi Star Guardian Lulu Arcane Jinx Unbound Arcane Warwick Unbound Dark Cosmic Jhin Unbound God Fist Lee Sin Unbound K/DA Ahri Unbound Mythmaker Irelia Unbound Nightbringer Yasuo Unbound Prestige Arcane Superfan Summon: Tibbers Prestige Blood Moon Make It Rain Prestige Cafe Cuties Snip Snip! Prestige Porcelain Trueshot Barrage Prestige Spirit Blossom Orb of Deception Prestige Valiant Sword Blade of the Exile Chibi Prestige Arcane Superfan Annie Snow Cherry Silverwing

