LoL Patch 26.20 Notes: Yunara Nerf, Mordekaiser Buff
Yunara, Ashe and K’Sante take nerfs aimed at pro play, while Mordekaiser, Smolder and Vayne get the buffs that matter. Ranged Experimental Hexplate users lose most of their edge.

TL;DR
Yunara is nerfed: less on-hit damage on Q, and her W slow no longer stacks with other slows. It is the headline change ahead of Worlds. Experimental Hexplate is nerfed for ranged users, whose share of its stats drops from 70% to 50%. Ranged top laners lose their favorite rush. Hextech Rocketbelt is adjusted: half the ability haste, a stronger active. Kennen and Neeko get small buffs to compensate. Mordekaiser gets the strongest buff for top lane: a shorter R cooldown at ranks 1 and 2 and more Q scaling from level 10. Bot lane gets help for Smolder, Vayne and Lucian, while Ashe loses attack damage per level. Replays are now private: you can only download replays of games you played in.
Biggest winners
Mordekaiser (top): R drops from 140s to 120s at rank 1 and from 120s to 110s at rank 2, and Q scales harder from level 10. He gets his duel back more often on a champion that was already above average. Smolder (bot): stronger passive bonus damage for crit builds and a far bigger R self heal, up to 250 base at rank 3, push full crit closer to his bruiser build. Vayne (bot): Q costs a flat 30 mana at every rank and her base health regen rises, which fixes her worst early problem of running dry while taking poke. Tahm Kench (support): Q base healing doubles at rank 5, from 25 to 50, compensating for support item changes that hurt low-regen tanks.
Biggest losers
Yunara (bot): Q on-hit damage loses 2 at every rank and W’s slow no longer stacks with other slows, which weakens her early trades and the slow-stacking peel built around her. Experimental Hexplate (item): ranged users drop from 35% to 25% attack speed and from 14% to 10% move speed. Melee champions are untouched. K’Sante (top): W costs more mana, and its damage reduction falls from 30% to 25% base and from 75% to 70% when fully charged. Ashe (bot): attack damage per level falls from 3.5 to 3, a late-game damage cut that leaves her slows and utility alone.
Champion changes
Diana
- Win rate 49.9%
- Pick rate 7.3%
Riot’s reasoning
Diana’s bruiser builds lag well behind her assassin build, so her W shield scales harder with bonus health.
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- Shield Bonus Health Ratio
- 11%changed to 14%
Kennen
- Win rate 49.4%
- Pick rate 2.3%
Riot’s reasoning
Kennen’s E gets more attack speed to strengthen his signature spell and to offset the Rocketbelt changes he loses out on.
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- Bonus Attack Speed
- 40 / 50 / 60 / 70 / 80%changed to 50 / 60 / 70 / 80 / 90%
Kindred
- Win rate 47.8%
- Pick rate 2.5%
Riot’s reasoning
Kindred is weak, so the buffs target areas that do not make early invades stronger and could give the champion a distinct place in the meta.
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- Monster modifier
- 150%changed to 165%
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- Slow Duration
- 1schanged to 1.5s
- Small Monster Targeting
- Enabledchanged to Removed
Lillia
- Win rate 51.8%
- Pick rate 4.9%
Riot’s reasoning
Last patch’s Lillia buff did not move her enough, so her ultimate gets a longer sleep at higher ranks.
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- Duration
- 2.5schanged to 2.5 / 2.75 / 3s
Lucian
- Win rate 46.8%
- Pick rate 5.3%
Riot’s reasoning
Last patch’s change to balance mid and bot Lucian landed as a bot lane nerf, so his attack damage growth is raised to compensate.
Base Stats
- Attack Damage
- 60 + 2.5/Levelchanged to 60 + 2.9/Level
Mordekaiser
- Win rate 50.8%
- Pick rate 8.0%
Riot’s reasoning
Mordekaiser’s long gaps between ultimates and a Q that loses impact as games speed up leave him behind faster opponents, so both are improved.
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- Scaling Level 10-20
- (+5/lvl)changed to (+7/lvl)
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- Cooldown
- 140 / 120 / 100schanged to 120 / 110 / 100s
Neeko
- Win rate 48.5%
- Pick rate 2.5%
Riot’s reasoning
The Rocketbelt adjustment is likely a small loss for Neeko, so her E receives minor compensation.
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- Base Damage
- 70 / 105 / 140 / 175 / 210 (+65% AP)changed to 80 / 115 / 150 / 185 / 220 (+65% AP)
- Empowered Root Duration
- 1.8 / 2.1 / 2.4 / 2.7 / 3schanged to 2 / 2.25 / 2.5 / 2.75 / 3s
Smolder
- Win rate 49.5%
- Pick rate 5.2%
Riot’s reasoning
Smolder has lost power to the ranged Cleaver nerf and bot lane meta shifts, so his crit build is pushed closer to his bruiser build.
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- Super Scorcher Bonus Magic Damage
- 25–55% (+0–9% with IE) of Dragon Practice Stacks, scaling with Crit Chancechanged to 25–60% (+0–10.5% with IE) of Dragon Practice Stacks, scaling with Crit Chance
- Flap Flap Flap Bonus Magic Damage
- 8–12.8% (+0–1.44% with IE) of Dragon Practice Stacks, scaling with Crit Chancechanged to 8–14% (+0–1.8% with IE) of Dragon Practice Stacks, scaling with Crit Chance
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- Self Heal
- 100 / 135 / 170 (+50% bonus AD) (+75% AP)changed to 100 / 175 / 250 (+75% bonus AD) (+75% AP)
Tahm Kench
- Win rate 49.3%
- Pick rate 6.5%
Riot’s reasoning
Tahm Kench has low health regen and health-scaling abilities, so he lost out on the recent support item changes and receives compensation.
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- Base Healing
- 10 / 13.75 / 17.5 / 21.25 / 25changed to 10 / 20 / 30 / 40 / 50
Vayne
- Win rate 47.8%
- Pick rate 5.4%
Riot’s reasoning
Vayne sits in a weak spot, so her base stats help her absorb bot lane harass and her Q mana cost reverts to a flat value that felt much better.
Base Stats
- Health per 5
- 4 + 0.5/Levelchanged to 5.5 +0.4/Level
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- Mana Cost
- 46 / 42 / 38 / 34 / 30changed to 30
Ambessa
- Win rate 48.2%
- Pick rate 3.1%
Riot’s reasoning
Ambessa’s late-game damage is too dependable in skilled hands across every bracket, most of all in pro play, so her passive hits for less.
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- Damage
- 5–30 (+25% bonus AD)changed to 5–25 (+20% bonus AD)
Ashe
- Win rate 49.2%
- Pick rate 10.7%
Riot’s reasoning
Ashe offers the most utility of any marksman but still deals too much raw damage in pro play, so her damage growth is trimmed.
Base Stats
- Attack Damage per Level
- 3.5changed to 3
Cassiopeia
- Win rate 48.6%
- Pick rate 1.9%
Riot’s reasoning
Cassiopeia still dominates early lanes after her earlier nerfs, so her starting health and mana are reduced again to make her work harder for a lead.
Base Stats
- Base Health
- 630changed to 610
- Base Mana
- 480changed to 450
K'Sante
- Win rate 46.2%
- Pick rate 1.7%
Riot’s reasoning
K’Sante is too reliable as a blind pick in coordinated play, so his early mana and W damage reduction are cut, with the effect skewed toward elite players.
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- Mana Cost
- 40 / 45 / 50 / 55 / 60changed to 45 / 50 / 55 / 60 / 65
- W Base/All-Out Damage Reduction
- 30 / 75%changed to 25 / 70%
Yunara
- Win rate 50.4%
- Pick rate 13.5%
Riot’s reasoning
Yunara risks becoming the dominant passive hyperscaling pick heading into Worlds, so her on-hit damage and slow stacking are cut.
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- Passive On Hit Damage
- 5 / 10 / 15 / 20 / 25 (+20% AP)changed to 3 / 8 / 13 / 18 / 23 (+20% AP)
- Active On Hit Damage
- 5 / 10 / 15 / 20 / 25 (+20% AP)changed to 3 / 8 / 13 / 18 / 23 (+20% AP)
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- Slow Stacking
- Stacks with other slowschanged to No longer stacks with other slows
Swain
- Win rate 49.4%
- Pick rate 6.6%
Riot’s reasoning
Swain mid gets a moderate buff, paired with a base stat shift meant to even out his mid and bot lane performance.
Base Stats
- Base Magic Resistance
- 31changed to 34
- Base Armor
- 25changed to 23
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- Damage
- 70 / 105 / 140 / 175 / 210 (+60%)changed to 70 / 115 / 160 / 205 / 250 (+60%)
- Cooldown
- 22 / 21 / 20 / 19 / 18schanged to 20 / 19 / 18 / 17 / 16s
Jungle: Lillia, Kindred and Diana
Mid lane: Swain, Cassiopeia and Neeko
Top and bot: Ambessa, Kennen and Lucian
Item changes
Experimental Hexplate
Riot’s reasoning
Ranged champions, especially top laners rushing it, get too much durability and all-in damage from the item, so their share of its stats is reduced.
- Ranged modifier
- 70% of Value (35% Attack Speed, 14% Move Speed)changed to 50% of Value (25% Attack Speed, 10% Move Speed)
Hextech Rocketbelt
Riot’s reasoning
Rocketbelt is used too often as an escape rather than a risky engage, so its general stats shrink and its active hits harder, favoring AP bruisers who all-in with it.
- Ability Haste
- 20changed to 10
- Active Damage
- 100 (+10% AP)changed to 135 (+15% AP)
Runaan’s Hurricane
Riot’s reasoning
Runaan’s Hurricane was slightly overtuned after its last buff, so its bolt damage is trimmed.
- Attack Damage per Bolt
- 65%changed to 60%
Rushing Experimental Hexplate on a ranged top laner - Why it happens
It was the default rush for several patches and builds carry over from habit. - The fix
Treat it as a situational buy on ranged champions and check the updated build before you lock in.
Buying Hextech Rocketbelt for the ability haste - Why it happens
It used to be a comfortable stat item on many AP champions. - The fix
Buy it only when your champion wants to dash into fights, where the bigger active pays off.
Saving the Rocketbelt dash to escape - Why it happens
Defensive use feels safe, especially in low elo. - The fix
Open fights with it so the active’s extra damage lands on a target.
System changes
Scoreboard Cleanup
Riot’s reasoning
Recent buff-bar clarity work moved combat numbers onto item icons and cluttered the scoreboard, so most of those counters are now hidden.
- Note
- The following items' icon counters are now hidden on the scoreboard:
- Death's Dance
- Haunting Guise
- Liandry's Torment
- Riftmaker
- Kraken Slayer
- Terminus
- Guinsoo's Rageblade
- Fiendhunter Bolts
- Echoes of Helia
- Dead Man's Plate
- Spear of Shojin
- Overlord's Bloodmail
- Hullbreaker
- Jak'sho the Protean
- Force of Nature
Private replays start in patch 26.20
ARAM changes
- Damage Dealt
- 105%changed to 100%
- Damage Taken
- 95%changed to 100%
- Tenacity
- 20%changed to 0%
- Damage Dealt
- 105%changed to 115%
What to play this patch
Mordekaiser (top): shorter R cooldown at ranks 1 and 2 and harder-scaling Q on a champion that was already above average. Lillia (jungle): a longer R sleep at higher ranks on one of the strongest junglers before the patch. Diana (jungle): the bruiser build finally gets a reason to stack health through a bigger W shield. Swain (mid): his adjusted W hits harder on a shorter cooldown, and mid lane is where those changes pay off most. Smolder (bot): full crit now gets more passive damage and a much bigger R heal, giving him a clear build path again. Vayne (bot): the flat 30 mana Q and higher base regen let her survive poke lanes she used to lose. Tahm Kench (support): doubled Q healing at rank 5 makes his trades in lane far more sustainable.
New skins and chromas
Prestige HEARTSTEEL Live My LifeSett
HEARTSTEEL Live My LifeEzreal
HEARTSTEEL Live My LifeKayn
HEARTSTEEL Live My LifeAphelios
HEARTSTEEL Live My LifeYone
HEARTSTEEL Live My LifeK'Sante
Prestige Classic BaronKog'Maw
New chromas for SKT T1 Jax, SKT T1 Lee Sin, SKT T1 Vayne, SKT T1 Zyra, SKT T1 Zed, Prestige Classic Baron Kog'Maw, Prestige HEARTSTEEL Live My Life Sett, HEARTSTEEL Live My Life Ezreal, HEARTSTEEL Live My Life Kayn, HEARTSTEEL Live My Life Aphelios, HEARTSTEEL Live My Life Yone and HEARTSTEEL Live My Life K'Sante



















