LoL Patch 26.22 Notes: Thresh Nerfs, Smolder Buffs
Thresh, Yasuo and Locke take nerfs while Smolder, Corki and Viktor get buffs, and Mel gets a midscope adjustment with a brand-new W. Here is what each change means for ranked.

TL;DR
Thresh is nerfed again: lower base attack damage and less damage on The Box, aimed at his grip on top-tier support play. Yasuo is nerfed with a smaller AD ratio on Q, the same treatment Yone received last patch. Locke is nerfed in the early game through lower Q stack damage and a shorter W. Smolder, Corki, Viktor, Kayle, Naafiri, Maokai and Shen are buffed, while Aurelion Sol, Rumble and Zaahen are adjusted. Mel is adjusted: less early power, a new W that destroys enemy projectiles, and shorter cooldowns late. Doran’s Bow is nerfed and Overlord’s Bloodmail is buffed with more flat attack damage.
Biggest winners
| Champion | Role | Win rate | Pick rate | Games |
|---|---|---|---|---|
| – | 51.6% | 16.8% | 214,960 | |
| – | 50.9% | 11.2% | 143,483 | |
| – | 47.8% | 7.6% | 97,547 | |
| – | 46.1% | 6.1% | 78,453 | |
| – | 49.1% | 6.0% | 77,109 | |
| – | 51.0% | 5.5% | 70,608 | |
| – | 50.7% | 5.4% | 69,022 | |
| – | 48.9% | 3.7% | 47,220 | |
| – | 51.4% | 3.5% | 44,858 | |
| – | 49.7% | 3.1% | 40,397 | |
| – | 51.3% | 3.0% | 38,015 | |
| – | 50.7% | 2.8% | 36,389 | |
| – | 47.5% | 1.6% | 20,696 | |
| – | 45.9% | 1.4% | 17,376 |
Smolder
Corki
Viktor
Overlord’s Bloodmail
Biggest losers
Thresh
Yasuo
Locke
Doran’s Bow
Champion changes
Corki
- Win rate 47.5%
- Pick rate 1.6%
Riot’s reasoning
Corki was held back ahead of Worlds and now has room to be stronger for every player.
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- Damage
- 90 / 170 / 250 (+85% bonus AD)changed to 100 / 190 / 280 (+90% bonus AD)
- Note
- Big One Damage: 180 / 340 / 500 (+170% bonus AD) ⇒ 200 / 380 / 560 (+180% bonus AD)
Kayle
- Win rate 51.4%
- Pick rate 3.5%
Riot’s reasoning
Kayle has faded since the top lane role-quest shake-up, and top lane needs more scaling options, so her early laning gets a small boost.
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- Cooldown
- 12 / 11 / 10 / 9 / 8schanged to 10 / 9.5 / 9 / 8.5 / 8s
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- Cooldown
- 160 / 120 / 80schanged to 140 / 110 / 80s
Maokai
- Win rate 50.7%
- Pick rate 2.8%
Riot’s reasoning
Maokai has been stuck almost entirely in support, so the buff targets his top and jungle play.
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- Damage
- 75 / 120 / 165 / 210 / 255 (+2 / 2.5 / 3 / 3.5 / 4% Target Maximum Health) (+50% AP)changed to 75 / 120 / 165 / 210 / 255 (+2.5 / 3 / 3.5 / 4 / 4.5% Target Maximum Health) (+50% AP)
Naafiri
- Win rate 48.9%
- Pick rate 3.7%
Riot’s reasoning
Naafiri has dropped out of mid lane after earlier nerfs and is mediocre in jungle, so the buff mainly targets mid to even out her roles.
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- Heal
- 45 / 60 / 75 / 90 / 105 (+40% bonus AD)changed to 55 / 70 / 85 / 100 / 115 (+45% bonus AD)
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- Bonus Attack Damage
- 20%changed to 22%
Shen
- Win rate 50.7%
- Pick rate 5.4%
Riot’s reasoning
Shen jungle has fallen too far out of the meta and earlier jungle-tank changes did not bring him back, so he gets a direct buff.
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- Monster Damage Modifier
- 100 / 125 / 150 / 175 / 200changed to 120 / 140 / 160 / 180 / 200
Smolder
- Win rate 51.0%
- Pick rate 5.5%
Riot’s reasoning
Smolder’s earlier buffs landed softer than expected while his crit and caster builds stayed balanced, so he gets a general damage buff, helped further by the Doran’s Bow nerf.
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- Explosion Damage
- 10 / 35 / 60 / 85 / 110 (+50% bonus AD) (+80% AP)changed to 25 / 50 / 75 / 100 / 125 (+50% bonus AD) (+80% AP)
Viktor
- Win rate 49.1%
- Pick rate 6.0%
Riot’s reasoning
Viktor’s last nerf hit harder than expected, but the drop in early bullying was welcome, so the power returns in scaling.
Base Stats
- Health Growth
- 100/Levelchanged to 105/Level
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- Conjure Damage
- 100 / 175 / 250 (+50% AP)changed to 100 / 175 / 250 (+60% AP)
Locke
- Win rate 47.8%
- Pick rate 7.6%
Riot’s reasoning
Locke is within reason overall, but players who have mastered him show he is still too strong, especially early.
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- Stack Bonus Damage
- 18 / 26 / 34 / 42 / 50changed to 15 / 22 / 29 / 36 / 43
- Note
- Maximum Stack Damage: 75.6 / 109.2 / 142.8 / 176.4 / 210 ⇒ 63 / 92.4 / 121.8 / 151.2 / 180.6
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- Duration
- 6schanged to 5s
Thresh
- Win rate 50.9%
- Pick rate 11.2%
Riot’s reasoning
Thresh stayed at the top of the support picks for top-tier players after his previous nerf, so he takes another.
Base Stats
- Attack Damage
- 56changed to 54
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- Damage
- 250 / 400 / 550 (+100% AP)changed to 200 / 350 / 500 (+100% AP)
Yasuo
- Win rate 51.6%
- Pick rate 16.8%
Riot’s reasoning
Yasuo kept rising in win rate and ban rate as players moved to crit builds, so he gets the same nerf Yone received.
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- Damage
- 20 / 45 / 70 / 95 / 120 (+105% total AD)changed to 20 / 45 / 70 / 95 / 120 (+100% total AD)
Aurelion Sol
- Win rate 51.3%
- Pick rate 3.0%
Riot’s reasoning
Aurelion Sol players already prefer maxing E second even though it is the weaker choice, so E’s damage rises to make that order correct.
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- Total Magic Damage
- 50 / 75 / 100 / 125 / 150 (+60% AP) over 5schanged to 50 / 80 / 110 / 140 / 170 (+60 / 65 / 70 / 75 / 80% AP) over 5s
Mel
- Win rate 46.1%
- Pick rate 6.1%
Riot’s reasoning
Mel’s power moves from the early game into scaling, her W becomes an area nova that destroys missiles and retaliates instead of reflecting, and her later Q and R cooldowns drop so she can stack her passive higher.
Base Stats
- Health
- 640 + 99/Levelchanged to 590 + 107/Level
- Mana
- 480 + 28/Levelchanged to 455 + 38/Level
- AR
- +5.2/Levelchanged to +5.4/Level
- AD
- 54 + 3.3/Levelchanged to 52 + 3.3/Level
- Attack Speed
- 2.5%/Levelchanged to 2.75%/Level
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- Bonus Damage Per Bolt
- 8–30 (+4% AP)changed to 4–30 (+4% AP)
- First Stack Damage Against Minions
- 50% Lesschanged to 45% Less
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- First Hit Damage
- 60 / 85 / 110 / 135 / 160 (+55% AP)changed to 60 (+25% AP)
- Multi-Hit Damage
- 5 / 7 / 9 / 11 / 13 (+5% AP)changed to 5 / 10 / 15 / 20 / 25 (+8% AP)
- Total Damage
- 85–277 (+80–100% AP)changed to 85–285 (+65–97% AP)
- New - Now Refunds Cooldown it hits an enemy champion at least once
- 0.5s - 1.0s Refund (scaling with Champion Level)
- Mana Cost
- 70 / 75 / 80 / 85 / 90changed to 60 / 65 / 70 / 75 / 80
- Missile Speed
- 3800changed to 3200 (takes 0.047s longer to travel to max range)
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- Note
- Unleashes a nova that expands to 400u Radius over 0.75 seconds. The nova destroys enemy projectiles and shields and grants move speed to Mel and Allies within. Destroyed missiles are retaliated against at the end of the nova.
- Retaliation Damage
- 35 / 40 / 45 / 50 / 55 (+10% AP), reduced to 5 / 10 / 15 / 20 / 25 (+5% AP) for subsequent hits against the same enemy, up to 7 retaliations per enemy for a total of 65–205 (+40% AP)
- Shield
- 80 / 110 / 140 / 170 / 200 (+70% AP) for 2s
- Move Speed
- 10–30% (scaling with Champion Level) for 2s
- Mana Cost
- 100 / 80 / 60 / 40 / 0
- Cooldown
- 30 / 28.5 / 27 / 25.5 / 24
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- Root Duration
- 1.5schanged to [0.8–1.6] / [0.85–1.75] / [0.9–1.9] / [0.95–2.05] / [1.0–2.2] seconds, increasing with distance
- Slow Amount
- 30%changed to 20 / 25 / 30 / 35 / 40%
- Mana Cost
- 50 / 60 / 70 / 80 / 90changed to 40 / 50 / 60 / 70 / 80
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- Cooldown
- 120 / 100 / 80schanged to 120 / 90 / 60s
Rumble
- Win rate 45.9%
- Pick rate 1.4%
Riot’s reasoning
Rumble was tuned around pro play, so this change aims to help the average Rumble player more than pros.
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- Damage per Second
- 120 / 200 / 280 (+35% AP)changed to (+40% AP)
- Note
- Maximum Damage Ability Power Ratio: 175% AP ⇒ 200% AP
Zaahen
- Win rate 49.7%
- Pick rate 3.1%
Riot’s reasoning
Zaahen delivers on his scaling but has too little to do in lane, so the change makes his early skirmishing more satisfying.
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- Cooldown
- 10 / 9 / 8 / 7 / 6s
- Note
- 8 / 7.5 / 7 / 6.5 / 6s
Mel’s midscope adjustment
Aurelion Sol, Rumble and Zaahen
Top, jungle and mid buffs
Item changes
Doran’s Bow
Riot’s reasoning
Doran’s Bow is slightly but clearly too strong, pulling marksmen who should start Doran’s Blade onto it almost exclusively.
- Attack Damage
- 8changed to 7
Overlord’s Bloodmail
Riot’s reasoning
Overlord’s Bloodmail should be a premier juggernaut capstone but only carries Sett, so the change is a net buff for other users without inflating Sett, who gets the most from Retribution through his W.
- Attack Damage
- 30changed to 40
- Note
- Retribution: +0 - 12% total AD, based on % Missing Health ⇒ +0 - 10% total AD, based on % Missing Health
What to play this patch
Kayle (top): shorter early Q and R cooldowns shrink her weak laning window, and top lane rewards scaling picks this patch. Sett (top): Overlord’s Bloodmail gains flat AD, and he still gets the most from its Retribution passive through his W. Shen (jungle): Q deals more damage to monsters early, which speeds up the clears that held his jungle back. Maokai (jungle): the Q max-health damage buff targets his jungle and top play, and his ganks stay simple to execute. Viktor (mid): more health per level and a stronger R make him a safer late-game control mage. Naafiri (mid): extra Q healing and pack AD give her mid lane all-ins more staying power. Corki (mid): R hits harder at every rank, so pick him up if you already play him well. Smolder (bot): a W damage buff at every rank plus a weaker Doran’s Bow for the marksmen he faces. Leona (support): untouched and 2.1 points above average before the patch, she is the cleanest engage option as Thresh loses damage.
Bot laners should test Doran’s Blade starts again now that Doran’s Bow lost attack damage. Supports who relied on Thresh can move to Leona or Maokai without giving up engage. Mel, Viktor and Kayle reward patience, so farm to their power spikes instead of forcing early trades.
Patch 26.22 skins and chromas
K/DA Firestarter Ahri / K/DA Firestarter Evelynn / K/DA Firestarter Kai’Sa K/DA Firestarter Ignition Akali K/DA Hitmaker Evelynn Prestige Classic Baron Kog’Maw New chromas for Music Fan Gragas and Prestige Classic Baron Kog’Maw
















