LoL Patch 26.21 Notes: Winners, Losers and Picks
Jinx, Tristana and Gluttonous Greaves take nerfs while Orianna, Ryze and Azir get scaling help. Caitlyn’s power shifts from full build into lane.

TL;DR
Marksmen cool off: Jinx and Tristana are nerfed, Gluttonous Greaves cost 1100g, and Hubris gives ranged champions less AD. Caitlyn is adjusted: weaker full-build headshots, a stronger early Q. Meta junglers come down: Lee Sin, Nidalee and Rammus are nerfed, and Wukong is adjusted toward lane. Control mages scale harder: Orianna, Ryze and Azir are buffed, while Viktor is nerfed. Quiet supports get help: Vel’Koz, Zyra and Dawncore are buffed, and Taric’s spells now fire on untargetable allies. Replay downloads are capped at 10 per hour.
Biggest winners
| Champion | Role | Win rate | Pick rate | Games |
|---|---|---|---|---|
| – | 51.3% | 19.9% | 246,625 | |
| – | 49.6% | 19.4% | 240,930 | |
| – | 51.4% | 18.8% | 233,490 | |
| – | 50.6% | 14.2% | 176,818 | |
| – | 50.8% | 13.4% | 166,377 | |
| – | 49.0% | 9.7% | 119,988 | |
| – | 51.9% | 8.9% | 110,995 | |
| – | 51.3% | 8.1% | 100,995 | |
| – | 46.7% | 7.0% | 86,698 | |
| – | 48.2% | 7.0% | 86,540 | |
| – | 50.9% | 5.5% | 68,720 | |
| – | 50.7% | 5.4% | 66,669 | |
| – | 46.6% | 5.4% | 66,589 | |
| – | 50.3% | 4.2% | 51,915 | |
| – | 47.3% | 3.8% | 47,642 | |
| – | 52.9% | 3.4% | 41,898 | |
| – | 49.1% | 3.3% | 41,008 | |
| – | 48.6% | 2.8% | 35,275 | |
| – | 49.1% | 2.7% | 33,228 | |
| – | 45.5% | 2.7% | 33,066 | |
| – | 47.1% | 1.8% | 22,935 | |
| – | 46.2% | 1.8% | 22,517 | |
| – | 48.6% | 1.7% | 21,151 | |
| – | 52.1% | 1.7% | 20,570 | |
| – | 46.5% | 1.5% | 19,108 |
Biggest losers
Champion changes
Azir
- Win rate 46.5%
- Pick rate 1.5%
Riot’s reasoning
Azir’s tight mana pool stopped him from using his abilities to contest lane once his W rank-up rewards became strong, so his mana growth goes up.
Base Stats
- Mana Growth
- 40/Levelchanged to 50/Level
Darius
- Win rate 49.0%
- Pick rate 9.7%
Riot’s reasoning
Darius had drifted toward one-shot combos instead of sustained fighting that needs to be kited, so his rank 5 Q comes back faster.
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- Cooldown
- 9 / 8 / 7 / 6 / 5schanged to 9 / 8 / 7 / 6 / 4s
Miss Fortune
- Win rate 50.6%
- Pick rate 14.2%
Riot’s reasoning
Miss Fortune loses power from this patch’s Hubris nerf, so her E and R damage go up to compensate.
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- Damage
- 70 / 100 / 130 / 160 / 190 (+120% AP)changed to 90 / 120 / 150 / 180 / 210 (+120% AP)
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- Critical Strike Damage
- 130% (+0.3% per 1% Bonus Crit Damage)changed to 145% (+0.45% per 1% Bonus Crit Damage)
Nunu & Willump
- Win rate 48.6%
- Pick rate 2.8%
Riot’s reasoning
Nunu & Willump lost damage when Hextech Rocketbelt was nerfed earlier in the year, so his R gets that damage back.
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- Maximum Damage
- 625 / 925 / 1275 (+300% AP)changed to 750 / 1100 / 1450 (+300% AP)
Orianna
- Win rate 45.5%
- Pick rate 2.7%
Riot’s reasoning
Orianna’s late-game combo needed more punch without strengthening her laning phase, so her Q and W AP ratios rise.
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- Damage
- 60 / 90 / 120 / 150 / 180 (+55% AP)changed to 60 / 90 / 120 / 150 / 180 (+60% AP)
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- Damage
- 70 / 110 / 150 / 190 / 230 (+80% AP)changed to 70 / 110 / 150 / 190 / 230 (+85% AP)
Ryze
- Win rate 46.2%
- Pick rate 1.8%
Riot’s reasoning
Ryze’s early nerfs in Patch 26.19 left him under-rewarded when he does scale, so his later-rank damage and speed go up.
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- Flux Bonus Damage
- 15% / 40% / 65% / 90% increased damagechanged to 10% / 40% / 70% / 100% increased damage
- Bonus Move Speed
- 28% / 32% / 36% / 40% / 44%changed to 30% / 35% / 40% / 45% / 50%
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- Damage
- 60 / 90 / 120 / 150 / 180 (+60% AP) (+3% bonus mana)changed to 60 / 90 / 120 / 150 / 180 (+70% AP) (+3% bonus mana)
Taliyah
- Win rate 48.6%
- Pick rate 1.7%
Riot’s reasoning
Taliyah is one of few mage junglers, so her E gains damage to support meta diversity and reward landing her combo.
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- Damage
- 60 / 105 / 150 / 195 / 240 (+60% AP)changed to 70 / 115 / 160 / 205 / 250 (+70% AP)
- Detonation Damage
- 25 / 40 / 55 / 70 / 85 (+30% AP)changed to 30 / 45 / 60 / 75 / 90 (+30% AP)
- Monster Damage
- Deals 225% damage to monsters.
Vel'Koz
- Win rate 50.9%
- Pick rate 5.5%
Riot’s reasoning
Vel’Koz has had little presence in mid or support, so his passive pays more for landing combos.
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- Damage
- 35–180 (+60% AP)changed to 35–205 (+65% AP)
Zyra
- Win rate 50.7%
- Pick rate 5.4%
Riot’s reasoning
Zyra has been crowded out by tanks and enchanter supports, so her seeds recharge faster at early ranks.
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- Seed Ammo Cooldown
- 18 / 16 / 14 / 12 / 10schanged to 16 / 14.5 / 13 / 11.5 / 10s
Jinx
- Win rate 51.4%
- Pick rate 18.8%
Riot’s reasoning
Jinx stayed dominant even after the Hurricane nerf in the previous patch, so her base stats drop to slow her snowball.
Base Stats
- Attack Damage
- 59 + 3.25/Levelchanged to 59 + 3/Level
- Health
- 630 + 105/Levelchanged to 610 + 105/Level
Lee Sin
- Win rate 46.6%
- Pick rate 5.4%
Riot’s reasoning
Lee Sin’s W changes with allies gave him too much power and popularity, so W’s cooldown and R damage come down alongside a fix to his E reveal.
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- Cooldown
- 7schanged to 8s
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- Bugfix
- No longer reveals invisible enemies if they stealth after being hit by Tempest.
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- Kick Damage
- 175 / 400 / 625 (+200% bonus AD)changed to 150 / 350 / 550 (+200% bonus AD)
- Collision Damage
- 175 / 400 / 625 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion’s Health)changed to 150 / 350 / 550 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion’s Health)
Nidalee
- Win rate 47.1%
- Pick rate 1.8%
Riot’s reasoning
Nidalee has hovered near overpowered win rates in high-skill brackets, so her W and E get trimmed alongside other meta jungle nerfs.
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- Damage
- 55 / 88.75 / 122.5 / 156.25 / 190 (+50% bonus AD) (+30% AP)changed to 50 / 80 / 110 / 140 / 170 (+50% bonus AD) (+30% AP)
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- Attack Speed
- 30 / 40 / 50 / 60 / 70%changed to 20 / 30 / 40 / 50 / 60%
Qiyana
- Win rate 46.7%
- Pick rate 7.0%
Riot’s reasoning
Qiyana’s Q damage buff from Patch 26.17 proved more impactful than expected, so it is partly reverted.
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- Damage
- 80 / 110 / 140 / 170 / 200 (+90% bonus AD)changed to 70 / 100 / 130 / 160 / 190 (+90% bonus AD)
Rammus
- Win rate 52.9%
- Pick rate 3.4%
Riot’s reasoning
Rammus has been beating most of the player base outside the highest brackets, so his W resistances scale less.
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- Bonus Armor
- 27 / 32 / 37 / 42 / 47 (+30–60% Armor)changed to 25 / 30 / 35 / 40 / 45 (+30–50% Armor)
- Bonus Magic Resistance
- 20 / 25 / 30 / 35 / 40 (+30–60% Magic Resistance)changed to 20 / 25 / 30 / 35 / 40 (+30–50% Magic Resistance)
Tristana
- Win rate 50.8%
- Pick rate 13.4%
Riot’s reasoning
Tristana’s lane had become pressing Q at level 1 and auto-attacking to win, so her early Q attack speed drops.
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- Attack Speed
- 60 / 75 / 90 / 105 / 120%changed to 40 / 60 / 80 / 100 / 120%
Viktor
- Win rate 51.3%
- Pick rate 8.1%
Riot’s reasoning
Viktor has outgrown his exploitable weaknesses, so he loses a little speed and early shield to be more vulnerable in skirmishes.
Base Stats
- Move Speed
- 335changed to 330
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- Shield
- 40–140 (based on level) (+25% AP)changed to 30–130 (+20% AP)
Yone
- Win rate 51.3%
- Pick rate 19.9%
Riot’s reasoning
Yone’s last changes pushed him toward early crit items but also to an unsustainable power level, so his Q ratio drops.
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- Damage
- 25 / 50 / 75 / 100 / 125 (+110% AD)changed to 25 / 50 / 75 / 100 / 125 (+105% AD)
Caitlyn
- Win rate 49.6%
- Pick rate 19.4%
Riot’s reasoning
Caitlyn has held a very high pick and ban rate for months and scales too hard late, so power moves from full-build headshots into early Q damage.
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- Damage
- 60–100% AD (+1% AD per 1% per Crit Chance) (+1% AD per 1% Bonus Crit Damage)changed to 60–80% AD (+0.8% AD per 1% per Crit Chance) (+0.8% AD per 1% Bonus Crit Damage)
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- Base Damage
- 50 / 90 / 130 / 170 / 210changed to 50 / 95 / 140 / 185 / 230
Locke
- Win rate 48.2%
- Pick rate 7.0%
Riot’s reasoning
Locke’s mana tuning and resistance to harass are too generous while he falls off too fast late, so his sustain drops and his scaling damage rises.
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- Unused Charge Refund
- 20–35% mana and cooldown refundchanged to 10–40% mana and cooldown refund
Base Stats
- Mana Growth
- 70changed to 60
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- Mana Cost
- 50 / 55 / 60 / 65 / 70changed to 60 / 65 / 70 / 75 / 80
- Grey Health Store Based on Current Health
- 40–200 (both level based)changed to 20–200
- Current Health Store
- 150–450 (both level based)changed to 100–500 (+60% AP)
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- Blink Damage
- 40 / 50 / 60 / 70 / 80 (+40% AP)changed to 40 / 55 / 70 / 85 / 100 (+50% AP)
Sion
- Win rate 50.3%
- Pick rate 4.2%
Riot’s reasoning
Sion has looked too easy to stop, so he gains health per level and more reward for ulting into fights.
Base Stats
- Health
- 655 + 87/Levelchanged to 655 + 95/Level
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- Damage Increase over the First 3s of Channeling
- +0–166.67% Base Damage, 0–100% Ratio Damagechanged to +0–200%
- Bugfix
- Tooltip now displays the correct minimum and maximum bonus AD ratios (40-120%). It displayed an incorrect Bonus AD Scaling (60%-120%). It was never actually changed in patch 25.16 beyond the tooltip.
Taric
- Win rate 52.1%
- Pick rate 1.7%
Riot’s reasoning
Taric’s spells fizzled on untargetable allies as an old answer to Master Yi funnels, and Role Quests make that limit unnecessary, so his spells now fire.
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- Cast Behavior
- Q casts when allies are untargetable will now successfully fire.
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- Cast Behavior
- E casts when allies are untargetable will now successfully fire.
- Tooltip
- Updated to include “Dazzle will not cast from Vanished allies”.
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- Cast Behavior
- R casts when allies are untargetable will now successfully fire.
Twisted Fate
- Win rate 49.1%
- Pick rate 3.3%
Riot’s reasoning
Twisted Fate’s R gets the same treatment as Taric’s spells, so it can reveal champions who are untargetable when it activates.
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- Reveal
- Now reveals untargetable units.
Varus
- Win rate 47.3%
- Pick rate 3.8%
Riot’s reasoning
Top lane W-max Varus is the target, and moving power into a maxed Q makes bot lane Varus easier to tune.
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- Damage Calculation
- Max Damage scaling, 53.33–240 (+80% bonus AD) to 80–360 (+120% bonus AD)changed to Min Damage scaling, 50–230 (+80% bonus AD) to 85–391 (+136% bonus AD)
- Damage Increase over Channel Time
- Up to 50%changed to Up to 70%
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- On-Hit Damage
- 4 / 13 / 22 / 31 / 40 (+15% bonus AD) (+25% AP)changed to 4 / 10 / 16 / 22 / 28 (+20% bonus AD) (+30% AP)
- Per Stack Damage
- 3–5% (+1.3% per 100 AP) Target Maximum Healthchanged to 2.5–4.5% (+1.4% per 100 AP) Target Maximum Health
- Active Missing Health Damage
- 6–14%, increased by up to 50% based on Q Channelchanged to 6–10%, increased by up to 70% based on Q Channel
- Basic Ability Cooldown Refund
- 13% per stack, increased by up to 50% based on Q Channelchanged to 11%, increased by up to 70% based on Q Channel
Wukong
- Win rate 51.9%
- Pick rate 8.9%
Riot’s reasoning
Wukong has been a jungle staple, so his early passive armor drops while base health regen rises to support lane Wukong.
Base Stats
- Health Regeneration
- 3.5 + 0.65/Levelchanged to 5.5 + 0.65/Level
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- Armor per Stack
- 6–10 (based on Champion Level)changed to 4.5–10 (based on Champion Level)
Xin Zhao
- Win rate 49.1%
- Pick rate 2.7%
Riot’s reasoning
Sundered Sky’s nerfs left Xin Zhao room for more power, so both his bruiser and attack speed builds get better scalings.
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- Damage per Strike
- 15 / 30 / 45 / 60 / 75 (+40% bonus AD)changed to 15 / 30 / 45 / 60 / 75 (+45% bonus AD)
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- Attack Speed Scaling
- 1% per 5% bonus Attack Speed from permanent sourceschanged to 1% per 4% bonus Attack Speed from permanent sources
Bot lane: Caitlyn, Varus and the marksman reset
Jungle: Lee Sin, Nidalee, Rammus and Wukong come down
Mid lane: mages up, Viktor, Yone and Qiyana down
Top lane and support
Item changes
Bastion Breaker
Riot’s reasoning
Bastion Breaker became a generic stat stick after its buffs, so its stats drop while its objective bonus no longer expires.
- Lethality
- 22changed to 18
- Shaped Charge Damage
- 50 Melee + 1.5/Lethality / 25 Ranged + 0.75/Lethalitychanged to 40 Melee + 1.5/Lethality / 20 Ranged + 0.75/Lethality
- Sabotage Duration
- 90schanged to Infinite
- Sabotage Duration Context
- This is how long you have to use the bonus damage against objectives.
Dawncore
Riot’s reasoning
Dawncore was only bought by Soraka, so its AP from mana regen rises to make it less tied to healing and shielding.
- Ability Power per 100% Base Mana Regeneration
- 10changed to 15
Gluttonous Greaves
Riot’s reasoning
Gluttonous Greaves overperform on marksmen even with few stacks, so the cost rises to delay early purchases.
- Total Cost
- 1000gchanged to 1100g
Hubris
Riot’s reasoning
Hubris is weak on melee champions but overperforms on ranged ones, so its values now differ by range.
- Base Bonus Attack Damage
- 12changed to 15 Melee / 10 Ranged
- Bonus Attack Damage per Stack
- 3changed to 3 Melee / 2 Ranged
System changes
What to play this patch
Top
Jungle
Nunu & Willump (jungle): a harder-hitting full-channel Absolute Zero wins grouped objective fights. Taliyah (jungle): bonus monster damage on E speeds her clear and rewards landing the stun. Rammus (jungle): he enters at 52.9%, the highest of any patched champion, and the nerf only touches late-game resistances.
Mid
Bot
Miss Fortune (bot): E and R buffs more than cover the Hubris change on crit builds. Caitlyn (bot): her Q now hits harder in lane, so play for plating and an early lead. Varus (bot): Q-max Varus gains on fully charged arrows as power moves out of W.
Support
Building Hubris on marksmen out of habit - Why it happens
It was a standard ranged lethality buy for months. - The fix
On ranged champions, compare it against your other options; on melee assassins and fighters, it is now a stronger purchase.
Taking level 1 all-ins on Tristana as before - Why it happens
Muscle memory from patches where Q won every early trade. - The fix
Farm safely and trade around cooldowns until Q has more ranks and your first item lands.
Maxing W on top lane Varus - Why it happens
W max was the strongest top lane build before this patch. - The fix
Play Varus bot with a Q max, or pick a different top laner.
New skins and chromas in Patch 26.21
Prestige True Damage Know My Name Ekko True Damage Know My Name Akali True Damage Know My Name Qiyana / True Damage Know My Name Senna / True Damage Know My Name Yasuo New chromas for Prestige True Damage Know My Name Ekko, True Damage Know My Name Akali, True Damage Know My Name Qiyana, True Damage Know My Name Senna and True Damage Know My Name Yasuo


























