TFT Patch 18.5 Notes: Azir Nerfs and Taric Buffs
Azir’s super-tank comp takes three separate hits while Taric, Soraka and Ashe climb. Here is every 18.5 change, what our data says and what to force.

TL;DR
Azir comps nerfed from three angles: Azir’s ability damage, Blackthorn (6) and its base AP sacrifice, and Flora Fatalis healing all come down. Capstone verticals nerfed: Elderwood (9), Riftbeast (7) and the top Rapidfire breakpoints lose power. Tanks and AP carries buffed: Taric, Soraka, Ashe, Brambleback, Morgana, Malphite, Sett and Caitlyn gain power; Alune, Sentinel, Sivir and Mama Beak are adjusted. Econ augments and Radiants nerfed: Investment Strategy, Pandora’s Bench, Prismatic Destiny and Expected Unexpectedness give less gold; Radiant Adaptive Helm and Blue Buff are nerfed. Wisps reworked for filtering: benched itemized units now count, Abandon Ship costs 2g, and Hand of Baron is adjusted to be cheaper but weaker.
Full changes in Teamfight Tactics Patch 18.5
Traits
Blackthorn
Riot’s reasoning
Blackthorn sacrifices are now well optimized, so the 6-piece bonus and base AP sacrifice drop to weaken the super-charged Azir comp.
- 6 Piece Enhanced Bonus
- 60%changed to 50%
- Base AP Sacrifice
- 12% Damage Amp + 2 Mana Regenchanged to 10% Damage Amp + 2 Mana Regen
Elderwood
Riot’s reasoning
Elderwood (9) is close to an automatic win once you have the Emblems and 2-star units, so its summon health bonus comes down.
- (9) 9-Piece Summon Bonus Health
- 140%changed to 125%
Fae
Riot’s reasoning
Last patch’s Fae buff was too cautious, so the heal grows and the later Golden Pixie thresholds drop to smooth the econ curve.
- (2/4) Heal
- 2.5/4%changed to 3/5%
- (2/4) 4th Pixie Threshold
- 30000changed to 25,000
- (2/4) 5th Pixie Threshold
- 70000changed to 60,000
- (2/4) 6th Pixie Threshold
- 110000changed to 100,000
Flora Fatalis
Riot’s reasoning
Steady healing from the trait and Emblem kept super tanks from losing health, so the heal is trimmed as another small hit to Rammus and Azir boards.
- Max Health Healing
- 8%changed to 7%
Rapidfire
Riot’s reasoning
Rapidfire spikes with a single Emblem, which makes the vertical slightly too strong.
- Attack Speed Per Attack
- 3/5/8/12%changed to 3/5/7/10%
Riftbeast
Riot’s reasoning
Riftbeast now works from several angles and its 7-piece edges out other late-game plans, so its AD and AP bonus is trimmed.
- (7) AD/AP
- 6%changed to 5%
2-cost units
Caitlyn
Riot’s reasoning
Caitlyn only fits a few narrow comps, so her empowered attack damage rises to make her a broader reroll Rageblade carry.
- Empowered Auto Damage
- 190/285/470 ADchanged to 200/300/490 AD
3-cost units
Azir
Riot’s reasoning
With the traits around Azir already nerfed, his ability damage takes a flat cut as the main nerf to his comp.
- Ability Damage
- 46/69/110 APchanged to 43/65/105 AP
Kha'Zix
- Unisolated Damage
- 255/360/515 APchanged to 250/345/500 AP
- Isolated Damage
- 285/410/605 APchanged to 280/390/590 AP
Mama Beak
Riot’s reasoning
Mama Beak’s mana lock ran longer than intended because of a bug, so the fix comes with slightly lower damage for a small net gain.
- Note
- Mana lock now ends when the Tiny Beaks start to despawn rather than finish, reducing total Mana Lock time by ~1 second.
- Ability Attack Damage
- 22/33/52 ADchanged to 20/30/50 AD
- Master Yi: AD Form
- Starting Attack Damage: 60changed to 63
- Master Yi: AP Form
- AP Ability Damage: 125/190/285 APchanged to 135/200/320 AP
- Tristana: Mana Buff
- 0/60changed to 0/50
- Tristana: Ability Damage per Attack
- 10/15/25 ADchanged to 12/18/28 AD
4-cost units
Brambleback
- Alpha Mark Heal
- 4%changed to 5%
- Armor Ignore
- 20% + 25% APchanged to 25% + 25% AP
Malphite
Riot’s reasoning
The Flora Fatalis nerf lowers Malphite’s ceiling, leaving room for a stronger shield.
- Shield
- 700/850 APchanged to 735/885 AP
Morgana
Riot’s reasoning
Morgana struggles to damage strong frontliners, so her initial and bonus curse damage rise on her three primary targets.
- Initial Curse Damage
- 60/90 APchanged to 70/105 AP
- Curse Bonus Damage
- 22/33 APchanged to 25/38 AP
Sentinel
Riot’s reasoning
Sentinel appears on many boards without items, so its stun shrinks while its shield’s AP ratio grows to reward itemizing it.
- Stun Duration
- 1schanged to 0.5s
- Shield
- 350/450 APchanged to 375/475 AP
Sett
Riot’s reasoning
Sett’s heal AP ratio rises slightly, and the gain grows for vertical Blossom boards that stack extra AP.
- Heal AP Amount
- 225/275 APchanged to 250/300 AP
Sivir
- Ability Damage
- 200/300 ADchanged to 220/330 AD
- Bounce Damage
- 20% of initialchanged to 18% of initial
Soraka
Riot’s reasoning
Soraka’s ability damage rises so she can work as a primary carry in AP lines.
- Initial Star Damage
- 225/335 APchanged to 235/355 AP
- Additional Star Damage
- 100/150 APchanged to 110/165 AP
5-cost units
Alune
Riot’s reasoning
Alune is strong but items barely change her output, so her durability passive drops to make room for itemized carry power.
- Moonshard Damage
- 55/83 APchanged to 58/88 AP
- Attack Speed
- 0.8changed to 0.85
- Attuned Durability
- 7%changed to 5%
Ashe
Riot’s reasoning
Ashe was overnerfed last patch, so her damage over time rises to reward AD items and Blossom’s bonus AD.
- DoT Damage
- 9/14 ADchanged to 11/16 AD
Taric
Riot’s reasoning
Taric lacks a 5-cost tank identity, so he gains resists and a much bigger AP ratio on his and his partner’s empowered attacks to make him worth itemizing.
- Resists
- 65changed to 70
- Ability empowered two attacks Damage
- 100/150 APchanged to 130/200 AP
Radiant items
Adaptive Helm
- Mana Regen
- 7changed to 6
- Non Tank/Fighter AD/AP
- 40changed to 35
Blue Buff
- Base AD/AP
- 30%changed to 25%
Augments
Malicious Monetization
- Initial Gold Granted
- 4changed to 6
Nesting Anvils
- Gold Granted
- 4changed to 6
Patience is a Virtue
- Initial Rerolls
- 4changed to 5
Seraphim’s Staff
- AP Threshold
- 90%changed to 110%
Expected Unexpectedness
Riot’s reasoning
4-costs and scaling 5-costs are strong this set, so the augment’s gold and 5-cost grants come down to match other options.
- Stage 3 Gold Granted
- 18changed to 15
- Stage 4 Gold Granted
- 20changed to 18
- Stage 4 5 Costs Granted
- 3 ⇒ 2
- Stage 4 5 Costs Granted
- 5 Cost roll reward now additionally grants 3 gold.
Flowing Tears
- Mana Threshold for Cashout
- 6500changed to 7000
Investment Strategy I
- Initial Gold
- 6changed to 3
Investment Strategy II
- Initial Gold
- 10changed to 6
Omega Riftbeast
- Bonus HP
- 10%changed to 8%
- Bonus Attack Speed
- 10%changed to 8%
Pandora’s Bench
- Gold Granted
- 4changed to 1
Prismatic Destiny
- Gold Granted
- 4changed to 2
Promised Protection
- HP Granted
- 200changed to 175
Heart of Steel
- Note
- Re-disabled due to a bug.
Item Extraction
- Note
- No longer grants a Veigar
Pandora’s Items II
- Gold Granted
- 4changed to 1
- NEW
- Pandora’s Items II+
- NEW
- Appears on 3-2
- NEW
- Grants 4 gold
- NEW
- Pandora’s Items II++
- NEW
- Appears on 4-2
- NEW
- Grants 6 gold
U.R.F
- Note
- Is now excluded from Coronation, Spreading Roots, Spreading Roots+, The Trait Tree, and The Trait Tree+.
We Stick Together
- Note
- Tailoring changes from 18.3 are now correctly applied.
- Note
- Tooltip updated for clarity
Wisps
Abandon Ship
Riot’s reasoning
At no cost, Abandon Ship was too easy to force, so it now costs gold.
- Cost
- 0gchanged to 2g
Beggar’s Wisp
- Gold
- 3/5gchanged to 2/3g
Blood and Iron
- Cost
- 3g (bug)changed to 4g
Hand of Baron
Riot’s reasoning
Hand of Baron was too powerful, so its stats shrink while its cost comes down.
- Cost
- 6gchanged to 4g
- Stats
- 33/55 HP + 3/5% Resists/AD/AP/AS/Omnivamp/Durability/Damage Ampchanged to Stats: 22/33 HP + 2/3% Resists/AD/AP/AS/Omnivamp/Durability/Damage Amp
- Crit Chance
- 10/15%changed to 6/8%
Heroic Sacrifice
- Bonus Health
- 1200/1500changed to 1000/1250
Comps that lose power
Units and items worth contesting
Augments and Wisps
What to play
Taric (5-cost tank): already 9.2 points above average and now tankier with a far better AP ratio, so slam AP tank items on him in stage 4. Soraka (4-cost AP carry): her star damage rises, and she was already 4 points over average, which makes her a legitimate primary carry in AP lines. Ashe (5-cost AD carry): her damage over time goes up, so give her AD items instead of utility, especially in vertical Blossom. Brambleback (4-cost): more healing and armor ignore on a unit that sat 5.5 points above average; expect lobbies to contest it. Alune (5-cost carry): adjusted to reward items, so hand her your carry components once you hit level 8 rather than leaving her bare.
Cosmetics and Choncc or Treat
52 Cosmetics will be readded this patch Prestige Chibi Porcelain Ezreal Chibi Arcane Caitlyn Chibi Arcane Vi Chibi Beemo Chibi Firelight Ekko Chibi Galaxy Slayer Zed Chibi Heartsteel Sett Chibi Star Guardian Lux Chibi Surprise Party Amumu Chibi Yuubee Chibi T1 Faker Galio Chibi T1 Yunara PROJECT: Vayne Unbound PROJECT: Warwick Unbound Sentinel Vayne Unbound Jhin Unbound Yasuo Unbound Astronaut Sprite Astronyan Battle Academia Sprite Elder Dragon Fruity-tooty Umbra Gingersnap Dango Hearty Blepup Jade Emperor Sprite Lucky Astronyan Moo Cow Poro Prodigy Baron Pufferfin Sweet Dreams Pufferfin Anniversary Scuttle Crab Nebulae Astrovix Perfect Execution Irelia’s Unfolding Tales K/DA ALL IN Lux’s Fountain of Rainbows By-Way of the Banana 2026 Worlds High-Tier Portal Briar’s Bindings Battle Bunny Make It Rain Crimson Cobalt God Fist Tempest God King Noxian Guillotine K/DA Charm Majestic Empress Soul Shackles Porcelain Vanguard’s Edge Super Mega Firecracker T1 Galio Boom

