ARAM Mayhem Patch 26.21 Notes: Headliners Arrive
Every Mayhem game now runs under a Headliner rule twist, and the augment pool has turned over toward shields, health scaling and Summoner Spell gimmicks.

TL;DR
Every Mayhem game now features one Headliner band with its own rule, from K/DA’s extra augment for collecting 4 cards to Command Line rerolling an augment up a tier. Shield and heal enchanters gain the most: Silver Blue Barrier, Sound Barrier, Group Hug and Enchanting Butterflies all pay off for them. Health stackers get two conversion tools, Lich Brain for ability power and Gift of the Drowned for Lethality. Ultimate-spam builds lose Ult Bot but keep the archetype through Ultimate Recursion (50 Ultimate Ability Haste) and Gold Arcane Axiom. Hide on Bush, Poro Stampede, High Roller and ten other augments are removed.
Full changes in ARAM: Mayhem Patch 26.21
Champions
Headliners
- K/DA
- Collect 4 K/DA Cards to earn an extra Augment!
- HEARTSTEEL
- Augments can come with unique modifiers making them extra strong.
- True Damage
- Takedowns and destroying towers can drop Anvils for your team.
- Pentakill
- Increase the power of one of your abilities at the start of the game and at level 18.
- Disco
- Dance under the disco ball to earn Gold for everyone.
- Cafe Cuties
- Health relics are especially powerful.
- Bees
- Collect the honey pots and avoid the bees that fly across the map.
- Command Line
- Reroll one of your augments to be a higher tier in every selection.
- Note
- And more to come????
Augments
Silver Blue Barrier
- Note
- Gain a Shield whenever you cast an Ability based on the mana cost.
Flow of Spirit
- Note
- Using a specific ability grants you stacking Attack Speed.
Fruitify
- Note
- Enemy Champion takedowns create Fruit that can be picked up by you and your allies for healing.
Gift of the Drowned
- Note
- All Bonus Health from your items is converted to Lethality.
Hands Off The Talent
- Note
- Your Attacks deal extra damage if fired from max range.
Lich Brain
- Note
- Gain Ability Power based on your Bonus Health.
Lonely Warrior
- Note
- Gain Armor, Magic Resistance, and Attack Speed for every enemy Champion around you.
No Mana, No Problem
- Note
- All mana from your items is converted to Ability Power.
Sound Barrier
- Note
- Your shields grant Move Speed.
Ultimate Recursion
- Note
- Gain 50 Ultimate Ability Haste.
Gold Arcane Axiom
- Note
- Takedowns refund a portion of your Ultimate Cooldown.
Armored Impact
- Note
- Using an Ability causes your next Attack to deal additional damage based on your Armor.
BEES!!!
- Note
- Your abilities occasionally fling an exploding beehive at your enemies that deals damage, slows, and applies On-Hit effects.
Brass Blast
- Note
- Gain a Summoner Spell that allows you to charge up a horn blast to knock back and damage your enemies.
CRIMSON COBALT
- Note
- One of your Abilities marks enemy champions; consuming the mark deals extra damage and reduces the cooldown of your Ability.
Double Time
- Note
- Damaging enemy champions with two separate abilities in quick succession grants permanent Mana and deals additional damage.
Enchanting Butterflies
- Note
- Healing and Shielding allies summons butterflies. Once you have enough butterflies, they’ll fly at enemies you damage, dealing additional damage.
Get Jinxed
- Note
- Gain a Summoner Spell that allows you to jump on a destructive rocket and drive it into your enemies.
Heavy Is The Crown
- Note
- Gain Attack Damage, Ability Power, and Attack Speed but decrease your own Move Speed. Every Takedown increases this effect and dying decreases the effect.
Jeweled Bracelet
- Note
- Your Ultimate Ability can now critically strike.
Recoil
- Note
- One of your abilities will launch you backwards when you fire it.
Salvation
- Note
- Falling to low Health pushes back enemies and heals allies.
Sap Magic
- Note
- Every 10 seconds, your next Attack deals additional damage and heals you.
Still Here
- Note
- Gain Attack Damage, Ability Power, and Lifesteal based on how low your Health is.
Take’em Down Down Down
- Note
- Damage an enemy champion five times with Attacks and Abilities to gain a burst of healing and extra damage.
The Boom and the Bass
- Note
- After casting an Ability, your next attack deals bonus damage and grants you a burst of Move Speed.
Tickle Monster
- Note
- All Attack Damage from your items is converted to Attack Speed.
Upgrade: Stormsurge
- Note
- When Stormsurge applies Squall, it now detonates in an area, dealing additional damage and marking enemies with a secondary Squall.
Weapon Of Destiny
- Note
- The first Legendary Item you buy gets stronger stats with every takedown.
Prismatic Big Shot
- Note
- A large percent of your Attack Speed is converted to Critical Strike Damage.
Bouncing Bees
- Note
- After using an ability, your next Attack bounces to nearby enemies, prioritizing enemy champions. Complete the quest by bouncing your Attacks to enemy champions to gain additional bounces and Attack Damage.
Group Hug
- Note
- One of your Abilities that heals or shields also heals or shields nearby allies.
Mosh Monster
- Note
- Using your Ultimate Ability grants you increased Health and creates a zone around you that slows Enemy Champions. Takedowns increase the amount of Bonus Health you get and the size of the slow zone.
Third Times The Harm
- Note
- Attacking an enemy champion three times deals a burst of damage and grants you a burst of Attack Speed.
Totentanz
- Note
- Gain a Summoner Spell that lets you “Dance with Death”, granting you immortality for 5 seconds, but if you don’t get a takedown during that time, you’ll get dragged to the underworld.
Removed Augments
- Note
- Combusting Interest
- Note
- Crit 'n Cast
- Note
- Critical Missile
- Note
- Dimension Shift
- Note
- DropBear
- Note
- Dropkick
- Note
- Fan the Hammer
- Note
- Hide on Bush
- Note
- High Roller
- Note
- Our Healing
- Note
- Poro Stampede
- Note
- Spiritual Purification
- Note
- Ult Bot
What to play
Janna (enchanter): her shield feeds Silver Blue Barrier and Sound Barrier, and Group Hug spreads it across your whole front line. Sion (tank): his passive health stacking scales Lich Brain into real ability power without giving up tankiness. Lux (mage): her long-range ultimate pairs with Ultimate Recursion and Jeweled Bracelet, and her mana items convert cleanly under No Mana, No Problem. Caitlyn (ADC): the longest basic attack range among marksmen makes Hands Off The Talent nearly free value in every poke war. Soraka (enchanter): constant healing summons Enchanting Butterflies fast, and Fruitify adds more sustain after each takedown.


